Nintendo Plays Down Impact of Fan Campaigns On Game Releases

By Darryl Kaye on December 5, 2013, 9:52AM EDT
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Nintendo has admitted that fan-run petitions, which are often started up to try and show interest in the localisation of games, do little to affect their business decisions.

When speaking to Siliconera, Reggie Fils-Aime, the boss over at Nintendo of America said "I have to tell you - it doesn't affect what we do. We certainly look at it, and we're certainly aware of it, but it doesn't necessarily affect what we do."

This will come as quite a surprise, following the successful campaign by fans to bring Xenoblade Chronicles, The Last Story and Pandora's Tower to the Western market. However, Fils-Aime continued by saying "I'm paid to make sure that we're driving the business forward - so we're aware of what's happening, but in the end we've got to do what's best for the company. The thing we know [about petitions] is that 100,000 signatures doesn't mean 100,000 sales."

It's worth noting that while they may not hold much sway, Fils-Aime does still acknowledge their existence. And that's the ultimate aim. Petitions could arguably have influenced Square Enix's decision to release Bravely Default in the West, as well as Dark Souls on the PC. However, for every successful campaign, there are plenty that have failed. For example, Square Enix has still not released Final Fantasy Type-0 in the West.

Source: Siliconera

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