In a new Assassin's Creed Unity video released by Sony, Vincent Pontbriand, the game's senior producer, discussed that the team is currently working hard to make sure that Assassin's Creed Unity is a 'return to the pillars of Assassin's Creed'.
Pontbriand explains that developing Unity "feels like the first one all over the again, in the sense that we've renewed all our pillars, rebuilt all our technology." He also states that the series main pillars are navigation, stealth and combat, aspects that the team has been paying special attention while developing the game.
"Ubisoft wants the stealth/combat loop to open and close more fluidly than in previous Assassin's Creed games, making diversions into swordplay and gunfire more natural. The developers hope that players will traverse back into stealth more regularly, rather than ending every wrong turn with a battle. The player is, after all, an assassin. Not a soldier," reads the message on PlayStation Blog.
Ubisoft also believes that Assassin's Creed Unity's multiplayer offers a much richer experience, considering the fact that having more than one assassin will allow players to think of a wide variety of strategies. For example, two guards idling about outside a tunnel entrance. They're too far apart for one assassin to take out without alerting the other, but with two players working together the guards stand no chance.
Another feature of the game that Ubisoft has also been focusing is customization. All of Arno's gear, including his hood, belt, coat, and weapon, will affect his stealth and combat movements. This will encourage players to customize their characters, specially in multiplayer, in order to take advantage of different gear types.
Assassin's Creed: Unity will be available worldwide on PS4, Xbox One, and PC, on the 28th of October.
Source: Playstation Blog