Earlier this week, Assassin's Creed Unity producer Vincent Pontbriand revealed that the game will run at 900p/30fps on both PS4 and Xbox One, and that the decision was made in order to avoid "debates and stuff." However, the producer's statement led fans, specially from the PS4 community, to believe that the game's resolution had been lowered in order to achieve the same result on both consoles.
Following this situation, Pontbriand has now apologized to fans and stated that he 'chose the wrong words'. "We've spent four years building the best game we could imagine. Why would we ever do anything to hold it back? I simply chose the wrong words when talking about the game's resolution, and for that I'm sorry," said Pontbriand.
"We know a lot of gamers consider 1080p with 60 frames per second to be the gold standard, especially on the new generation of consoles," he added. "We realize we had also pushed for 1080p in some of our previous games, including AC4. But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor."
There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay."
Assassin's Creed Unity launches on PS4, Xbox One and PC on the 11th of November in North America and on the 13th of November in Europe.
Source: Ubisoft Blog