Buingie has stated that moving from developing the Halo franchise, to a clean slate when developing Destiny, has been a "pretty liberating" experience.
"We'll never turn a blind eye to the accomplishments that come from the Halo era at Bungie," said David Dague when speaking to USA Today. "But as creators, as artists, as people with imaginations for how games can be new and different, and exciting, it was pretty liberating, actually, to start with a blank canvas and say, 'What sort of story do we want to tell now?'"
The blank canvas that Dague mentions, has worked out very well for Activision. Despite having very high development costs, the game has reportedly driven $500 million in revenue already and analysts believe it could sell as many as 15 million copies between now and the end of the year.
Destiny launched as a cross-generation game, with editions for the PS4 and Xbox One and the PS3 and Xbox 360.
Source: USA Today