Watch Dogs released a few months ago, and despite being a financial success, the game was received with mixed feelings from players. Ubisoft is aware of this mixed reception, and with this in mind, the developer has decided to make some "radical changes" for the sequel.
In an interview with CVG, Lionel Raynaud, vice president of creative at Ubisoft Montreal, said that Watch Dogs' reception was similar to the first Assassin's Creed and that this is a good sign for the future of Watch Dogs. "The reception has actually been pretty close to Assassin's Creed . With the first one we didn't have such a good reception, and it was fair," said Raynaud.
"We had a lot of flaws in the replayability of gameplay loops and you could feel that the game was a first iteration. At the time, there was clear potential but it was not easy to know it was going to become the franchise that it is today.
"It's the same thing with Watch Dogs: it was difficult to do everything at the right level, which is why we took more time. The time we took was definitely useful - it allowed us to release the game without compromises and do everything that we wanted. We also kept parts of the game we felt didn't fit with the original for the sequel.
"We have this ambition to have games that are worlds with systems that offer more agency and freedom for players, that allow them to discover the world in the way they want. We want them to be less narrative or character driven and more creative, with more choices for the player.
"This is quite a high ambition and will require us to develop technologies that we didn't have for Watch Dogs 1, but this combined with fixing and refining what worked well is probably the way to go for Watch Dogs 2."
Watch Dogs: Bad Blood, Watch Dogs' first major DLC expansion, will be available later this month for PS4, PS3, Xbox One, Xbox 360 and PC. Meanwhile, Wii U players will have to wait a little longer to play the game, which launches on the 18th of November in North America and on the 21st of November in Europe.