Ubisoft has revealed that Assassin's Creed Unity will run at 900p/30fps on both PS4 and Xbox One. However, it seems that the decision to make both versions have the same resolution and frame rate was made in order to avoid "debates and stuff," and not because of either consoles' capabilities.
"We decided to lock them at the same specs to avoid all the debates and stuff," said senior producer Vincent Pontbriand in an interview with VideoGamer. "Technically we're CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.
"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."
Assassin's Creed Unity features a similar case to Assassin's Creed 4: Black Flag, in which were both versions of the game were running at 900p/30fps at launch. A patch was later released for the PS4 version that bumped up its resolution to 1080p, but Ubisoft has yet to confirm if Unity will receive the same treatment.
Assassin's Creed Unity launches on PS4, Xbox One and PC on the 11th of November in North America and on the 13th of November in Europe. You can take a look below at the latest trailer for the game, which focuses on the game's story and characters.