Bruce Straley and Neil Druckmann, the co-directors of Uncharted 4: A Thief's End, took part in podcast with a Game Informer to talk about the game and its development. During the podcast, Straley and Druckmann admited that making Uncharted 4: A Thief's End run at 60fps would be hard.
"Really f*****g hard," said Straley when asked how hard it would be to have Uncharted 4 run at 60fps. "I mean, that's true for any game. It was really hard on The Last of us Remastered. And that's a game we have finished. And we know exactly what the end result needs to look like. And here we're trying to push the boundaries of what this game can look, and do real time cutscenes"¦ And trying to do sixty is really hard," added Druckmann.
"The objective for us is just to make the best experience. Right now we're trying to push the look. And then we'll see where we're at, and we'll reassess. We're constantly making choices throughout production though. What's gonna make the game feel best, and look its best."
Naughty Dog has previously stated that it wouldn't push Uncharted 4 to 60 fps if it somehow affected the players' experience in a negative way.
Uncharted 4: A Thief's End launches later this year for PS4.