Rise Of The Tomb Raider Gameplay And Story Details Emerge

By Mike Sousa on February 4, 2015, 4:23PM EDT

Crystal Dynamics has shared new details of the sequel to 2013' Tomb Raider, Rise of the Tomb Raider. Unveiled in Gameinformer's latest cover story, Crystal Dynamics revealed not only several details about the game, but also a few screenshots.

Starting with the game's story, Rise of the Tomb Raider will follow Lara Croft and Jonah Maiava as they travel to Siberia in order to find an ancient invisible city built by the Grand Prince of Vladimir in the 13th century, which might hold "the lost secrets of immortality." Crystal Dynamics revealed that, unlike the first game, Rise of the Tomb Raider will take place in at least 2 different locations, with one of them being Siberia.

Regarding the gameplay, players can expect several additions and improvements in comparision to the previous game. One of the most interesting additions is crafting. By scavenging animal hides, plants, minerals, among other materials, Lara will be able to create items such as traps, molotov granades or healing items.

Environments and climate changes will also add a more dynamic experience to the game, as these will affect the enemies' sight and hearing. This will also affect what animals appear, with some animals only coming out during daytime, while others only at night. In addition, Crystal Dynamics states that players can expect enemies to have a much more advanced AI.

Those that were disapointed for the lack of puzzles and tombs in 2013's Tomb Raider while be happy to know that there will be a lot more puzzles this time around, and much more challenging as well. Some of these will involve decoding ancient language, which might reveal some secrets that have been in the shadows since the previous game.

Rise of the Tomb Raider will be available this Christmas for Xbox One and Xbox 360.

Source: Gameinformer

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