Valkyria: Azure Revolution And Valkyria Chronicles Remaster Announced For PS4

By Mike Sousa on November 17, 2015, 4:05PM EDT

SEGA has revealed, via Famitsu magazine, Valkyria: Azure Revolution, the next entry in the Valkyria Chronicles series. A remastered version of the original Valkyria Chronicles was also announced, with both titles releasing exclusively on PS4.

Regarding the Valkyria Chronicles remaster, the game will feature high-resolution graphics, all the DLC content released for the original game, and trophy support. In addition, a demo for Valkyria: Azure Revolution will also be included, with SEGA hoping to get some feedback from players.

Unlike previous Valkyria Chronicles titles, which were set in the kingdom of Gallia, Valkyria: Azure Revolution will take place in a small country named Jutland. Three characters have been revealed so far: commanding officer Amleth of the Jutland Kingdom's elite Anti-Valkyria Unit, princess Ophelia of the Jutland Kingdom, and a Valkyria named Brynhildr.

"With the discovery of the azure mineral Ragnite, the powerful Rus Empire achieved rapid industrial development and expanded its territory. Jutland, a small country, is econmically blockaded by the large country, and advocating 'independence and freedom from colonial rule,' strikes the empire army's base," reads the game's prologue.

In an interview with Famitsu, Director Takeshi Ozawa has talked about the game and some of its changes in comparision to the previous three titles. Ozawa explains that Azure Revolution will be an RPG with a real-time system, and stated that several aspects of the game's world are completely different from Valkyria Chronicles.

"We wanted to do something new using Valkyria, and one of the things we're putting in is a real-time system. Initially, we were considering real-time strategy, but we went with an RPG because we think that's what more users will want to play," said Ozawa. "This time, we switched to an RPG. The concept of the battle system and the sensation of the battlefield are the same, but because it's an RPG with simulation elements, you can experience the battlefield through a different perspective.

"You get the feeling that you're taking territory from a major power and expanding your scope. You'll prepare at the base, go out to the field, achieve your objectives, and return to base. It's similar to an RPG where you go into dungeons.

"It's completely different (from Valkyria Chronicles). This time, the key item known as Ragnite is not just used as an energy resource, but also has magical aspects. Valkyria are supernatural compared to humans, beings considered close to gods."

The director also talked about the game's combat system and some of its changes, including different ways to engage the enemy and maximum amount of party members.

"There are symbol encounters, but symbols are shown as a unit, and you can interact with a symbol before the encounter. You can snipe an enemy symbol, use a smokescreen to disable it, or shoot at it with a rifle to lure the enemy. Sniping is powerful, but on the battlefield it functions like an usable item so there are limits how often it can be used.

"Battles are conducted by setting commands to buttons. They're action-ish battles. It takes on the familiar form of recent RPGs. The maximum amount of party members is five. You control one of them, and the rest move based on a set thought process."

Valkyria Chronicles Remaster releases on the 10th of February in Japan, while Valkyria: Azure Revolution will launch in Winter 2016. Both titles have yet to be confirmed to release outside Japan.

Source: Gematsu

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