Bethesda has revealed new details about Doom's multiplayer component, including a game mode called Warpath. This game mode is similar to "King of the Hill", but instead of staying in one place, the capture-point is constantly moving around the map.
"We recently had our first opportunity to try out a newly revealed mode: Warpath." said Bethesda "This is DOOM's take on "king of the hill" "“ the difference being that the capture-point moves in a circle around the map (along a clearly marked path). Meanwhile, a game-changing demon rune moves in lockstep on the opposite side of the path.
"Players have to decide where they want to be: rushing toward the power-up to turn into a Marine-destroying Demon; clustered around the capture point to defend or steal control; or simply roaming around looking to pick off any errant foes. The constant motion adds a unique twist to the gameplay, spurring players to move just as quickly as they do in single-player. It's frenetic, fast and a heckuva lot of fun."
Bethesda also introduced Hack Modules, which are basically single-use disposable items that players will earn while raising through the ranks. The developer added that Hack Modules are in no way tied to microtransactions. Although these don't give you any "power boost" in combat, the developer describes them as "an emphasized awareness of your surroundings that may, if you utilize it well, make you more effective".
For example, there's the Supply Timer that displays respawn timers on pickups, which might be usefull for the player if next pickup will be ready to take in a couple of seconds. Other Hack Modules include Retribution (location and health of the player who last killed you); Scout (location of all enemies for a few seconds after you spawn in); Vital Signs (health bars over enemies' heads); and Power Seeker (location of nearby power-ups).
Doom releases on the 13th of May on PS4, Xbox One and PC.