Cyanide Studio, the team behind Styx: Shards of Darkness, has released a video in which the team shares how they envisioned and gave life, personality and soul to the main lead of their game, the witty goblin Styx.
More ambitious than its predecessor in every department, Shards of Darkness takes our nimble thief out of the shadows of Akenash and into a bigger world with more skills, a greater bestiary, and more intricate, vertical level design. Shards of Darkness benefits from a larger production and better realization, with a story supplemented by cutscenes in which Styx expresses his trademark wit and snark.
You'll learn why Styx is not the kind of character you're used to playing, and how his wits outweigh his weaknesses. As a goblin, direct confrontation is the best way to kick the bucket, so you'll have to study your environment to find the best approach and tools to overcome your enemies.
Discover how Styx adapts to your playstyle, as "you can be the guy that goes in and out through the level getting every item, or the sneaky one who never raises any alarm." Take advantage of Styx's acrobatic prowess and rain down from above, or use your tools and abilities to totally avoid detection --- it's entirely up to you.
Styx: Shards of Darkness releases on the 14th of March on PS4, Xbox One and PC.