NIS America announced that the PC version of Ys VIII: lacrimosa of Dana has been delayed to an indeterminate date. According to the publisher, the delay is necessary to further optimize the PC port, which is still running into issues such as low framerate.
We sincerely apologize for this delay, and we would like to explain in detail the reason why we are proceeding with the delay. This decision was not made lightly, and we understand that many of you will be upset about this news. For that, and most importantly, for the delay, we are very sorry.
Low framerate issues and memory leak problems were apparent from the earliest PC builds we received. To help combat these, we looked into the drawing processes, which lead to an overall improvement in performance. However, we are still encountering framerate drops in specific circumstances. The systems regulating these framerate issues are heavily reliant on the architecture of the original PlayStation 4 version and, as such, are not existent in PC architecture. The memory leak issues are somewhat less complicated and expected to be resolved this weekend. But in order to solve these issues, we have determined that we must modify the core level of data in the game.
Despite the delay, the relocalization update patch planned for the PS4 and PS Vita versions of the game is still set to release on the 30th of January.