With only a few more days to go until the launch of Conan Unconquered, Petroglyph and Funcom have released a new video, featuring interviews with Command & Conquer-veterans on the production team and a further glimpse into the co-op aspect of Conan Unconquered. While most comparable RTS games are purely single-player games or 1v1, the development team behind Conan Unconquered were faced with a new challenge; namely producing a game that works equally well in co-op mode.
In co-op mode each player will have their own hero and army, but they will share resources and most of the buildings. “Where the challenge comes in, is in trying to coordinate between the two of you, in order to fight more difficult mobs,” says Senior Game Designer Patrick Pannullo, adding that it is not simply going to be about double the number of enemies. Instead the increased difficulty will mainly be about what kind of mobs you face and where the attacks will come from.
The upcoming game will also feature a previously unannounced mechanism called challenge mode, which allows you to create and share a link with the exact same map, settings and unlockable feats as in the game you just had. This allows you to challenge your friends to beat your own score in a much more comparable way than it would have been with everything randomized. Each link will also come with its own leaderboard. The new feature should be particularly welcome news for streamers, who can challenge their own fan base to beat their score on the exact same map as they played on stream.
Conan Unconquered releases on the 30th of May.