E3 2010: Bionic Commando: Rearmed 2 Hands-On

By Jamie Courts on June 17, 2010, 5:46PM EDT

Bionic Commando: Rearmed was a great hit when it came to the Downloadable space last summer with a great re-make faithful to the original with great new graphics. Now, Nathan "Rad" Spencer is back again for another downloadable title as well as an overhaul of his character in Bionic Commando: Rearmed 2.

This time around, players can now jump, which to many may seem like a ridiculous oversight in the original game if they've never played it. What made the first game so great was the versatility of the Bionic arm to get around without the use of jumping. Gaming Union got to get their hands on Bionic Commando: Rearmed 2 on the show floor and see how this new jumping thing would affect the overall game.

The good news is, jumping didn't break the gameplay as one may expect. Though the jumping does make the game feel a little different, every other mechanic from the original game is back in all its glory. Jumping is also very small, which allows players to hop over low obstacles and hop ledges, but not leap all over the place without the assistance of the classic grappling hook arm.

All of the shooting and level swinging is all still in place, with the exception of a few jumps here and there to get around. One other move added is a ground pound which allows players to dispose of any enemies that may be below them. This addition is also pretty cool, but still doesn't manage to break the game for die hard fans of the originals.

Visuals are also one addition that is pretty impressive. There are a lot more events going on in the background, with cool looking explosions and battles happening around the player as he works through the levels.

All in all, anyone who enjoyed Bionic Commando: Rearmed should have nothing to worry about with these new mechanics. And for those who have never played a game in the series, it's never too late to start with Bionic Commando: Rearmed 2 coming to PlayStation Network and Xbox Live Arcade early 2011.

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