E3 2010: Crackdown 2 Hands-On Preview

By Jamie Courts on June 17, 2010, 3:55PM EDT

Crackdown 2 is the upcoming sequel to the 2007 Realtime Worlds title which featured over the top powers in a sandbox world where super-cops fought to take down massive gangs in the city. One of the big differences with Crackdown 2 is that the development torch has been handed down to Ruffian Games, which may cause a little worry to fans of the original when an original team has moved away from their title.

From a hands-on with the game at E3, it's safe to say that Ruffian has upped the ante with Crackdown 2, and that there is nothing to worry about for fans of the original. Many of the aspects that made the first game so great are still here, such as nabbing different orbs scattered across the city, or being chased down by gang hit squads. This time there have been a few new ingredients added to the recipe to spice things up a bit in Crackdown 2.

One of the most noticeable things in Crackdown 2 is the new use of explosives, as well as new explosives in general, that are available to blow up in the game. Barrels and compressed gas tanks are scattered in healthy doses around the city blow groups of baddies wide open.

Another new feature added is the way enemy strongholds are taken. Now instead of shooting at groups of enemies till the fight's over, players now fight through a group of spawning enemies to help a chopper land and drop off reinforcements before going further into enemy stronghold territory. The sandbox aspect has been ramped up with a ton of collectibles and new challenges scattered everywhere.

The most exciting difference is the added co-op playability. Now up to four players can hop in a co-op story and play the whole game as a massive gang destroying force of nature, with bonuses added to co-op play, allowing for more orbs through multiplayer.

For those who were once curious about Crackdown 2 can now rest easy, the game is looking better than ever and should be a lot of fun to play when it hits on Xbox 360 July 6.

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