Shown at Majesco's booth at E3 2010, Greg Hastings Paintball 2 was actually a bit of a surprise. We talked with Greg Hastings himself about the game, and what is new in this instalment.
One big misconception many people probably have about the game is that it's basically a run-of-the-mill FPS with paintball skins. While there are obviously FPS elements present, the game is more like a paintball sim than a CoD-clone. for example, paintballs are not bullets, and in addition to travelling much more slowly, you have to compensate for elevation, distance, and wind. Even a veteran of multiple FPSs has to take a second to land a hit on the target, it's not just point-and-click anymore. That works within the game because in paintball rules, one hit and you're out.
Naturally, with such strict rules, cover plays a large part in the game. you'll be able to poke just a sliver of yourself out of cover to take a shot, or slide and dive around to avoid a hit. The "Cheat meter" system returns as well, so if you do take a hit, it may not always take.
In the Original Greg Hastings Paintball, players could only compete in speedball arenas, that is, a field with large blown-up obstacles. They've added woodball and tournament fields, too. As well, players can create their own maps with an editor tool included in the game.
The game itself, however, still looks like it needs a lot of polish. The graphics are more at home on the Wii than the Xbox 360 or PS3, and there were multiple instances where the bots' models were stuttering in place or otherwise had poor animation.
The game is definitely geared more toward paintball fans than bringing in new FPS fans - the action simply isn't fast enough. Hardcore devotees, however, should find lots to enjoy themselves with, as we were told the game last upwards of 30 hours.
Greg Hastings Panitball 2 releases this September on Xbox 360, PS3, and Wii.