E3 2011: Warhammer 40,000: Kill Team Preview

By Darryl Kaye on June 22, 2011, 6:21PM EDT

Releasing smaller, downloadable games around the release of a big console game seems to be a new trend within the industry, and its a trend that THQ themselves are no stranger too. Earlier this year they released Red Faction: Battlegrounds as a precursor to Red Faction: Armageddon and they are looking to do exactly the same thing again in the lead-up to the release of Warhammer 40,000: Space Marine by releasing Warhammer 40,000: Kill Team.

Kill Team has been designed as a twin-stick shooter, which plays out from an isometric point of view. As you'd then expect, the game will give you the chance to tackle hordes of enemies as, you've guessed it, a Space Marine.

The plot will probably be quite flimsy, but the general overview is that you've been given the task of assaulting and stopping an Ork Kroozer that's on its way to the Imperial Forge World. Given that premise, you will be fighting a lot of Orks throughout the game, but Tyranids will also feature in the game if you want a little bit of variety.

Throughout the game, you will be able to choose from four different classes, two ranged and two melee. The ranged classes are Sternguard Veteran and Techmarine, while the melee are Vanguard Veteran and Librarian. Customisation will play a big part of the experience, as you're able to tailor your Space Marine to your needs. You will be able to pick which weapons you want, while also being able to select your traits. If you get bored, you'll be able to change your configuration at various points too, which is a nice feature.

Don't be confused by the different class types though, the game is a shooter experience at its core. However, each Space Marine does possess a special ability that's unique to its class. Melee classes will have specials which allow them to plough through hordes of enemies at a time, while ranged classes will have more long-range specials that allow them to rain down hell. It helps to mix up the action a little bit, especially if you're getting surrounded.

There will also be numerous power-ups for you collect around levels. Most of them buff your weapons, for example, increasing your rate of fire. But there are some defensive power-ups too, such as ones which shield you from damage for a set period of time. Health pick-ups also appear quite frequently.

One of the slightly annoying things about the game is that it's really designed to be played co-op, but there won't be any online play. It's something that we've come to expect from almost every game now, so its omission is quite puzzling.

Warhammer 40,000: Kill Team looks like it will be a pretty decent downloadable title, but it probably won't break the mould in any way. It'll be a nice lead-up to Space Marine though and we're told that if you progress through the game, you'll unlock a weapon for use in the multiplayer component of its bigger brother.

Kill Team is due for release this July on PlayStation Network and Xbox Live Arcade.

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