Of all the announcements at E3 2011, the unveil of the Wii U was easily the biggest. The long-rumored, touch-screen controller turned out to be a reality, as Nintendo pitched their solution to bridge the gap between core and casual gamers. A big part of the Wii U's design is the ability to create a new form of cooperative gameplay based on dual perspectives. Nintendo demonstrated this new play style through the very simple and enjoyable tag simulator, Chase Mii.
In Chase Mii four players, all starring everyone's favourite Toad, are tasked with catching Mario. This five player game is comprised four Wii Remote-controlled Toads looking at the TV screen, and one player controlling the elusive Mario with the Wii U controller and its built-in screen. Mario gets a ten second head start to run away, and a birds-eye view of the map to counterbalance his numerical disadvantage. The Toad team needs to work together by calling out any sighting of Mario on the map - each section is represented by a colour to encourage teamwork - in order to corner him.
It's a very simple concept, but one that's addictive and fun. During our hands-on time with the game, people really got into the idea of verbally calling out where Mario was on the map. It also helped that the Wii U controller itself preformed very well. The weight and size felt just right, and comfortable enough for extended play sessions.
Nintendo was eager to remind everyone that Chase Mii, along with all the Wii U tech demos on display, is not necessarily a planned game for release, nor is it indicative of the final console's gameplay. However, it would hardly be surprising to see this charming demo make an appearance in the inevitable mini-game collection that will likely accompany the Wii U's launch. Based on our brief time with the console, we're looking forward to seeing more.