Marvel Super Heroes 3D: Grandmaster's Challenge Review

By Lauren Alessandra on January 16, 2011

Superheroes are in. It's as simple as that. Superhero movies, superhero memorabilia, and, don't forget, the superhero videogames. At first glance, Marvel Super Heroes 3D Grandmaster's Challenge may seem like a pretty feasible game to add to the collection. It offers you five playable heroes, 3D, and some five totally cool superhero masks with 3D lenses giving players perhaps a bit more of a connection to their favorite marvel heroes. However, do not let those things get the better of you as they quite possibly are some of the only good things this game has to offer.

The story is simple, Grandmaster has captured you and 3 other marvel heroes for a little game against some of the most notorious Marvel villains. However, all you need to do is make your way through one of Grandmaster's special maps, destroy a large blue orb at the map's center, and he'll let you go free.

The only other dialogue that's featured is generally in the form of tutorials, or pointless exchanges. The villains take no part in the story other than being there to fight you in the various challenges, and when you think it might be interesting to see Spiderman and Wolverine trying to work together to save the world, I can assure you, there's no communication or real interaction between heroes.

In order complete the game successfully, you need to collect power orbs. These will allow you to move forward a step or two and also allow you to boost your attack damage while going up against the large blue orb at the center. However, you are never allowed to choose exactly where you wish to step forward, it's randomly selected among 3 steps. Also, Grandmaster has the power in order to teleport you anywhere on the map. There are 3 different types of blocks you can land on; there's the blue which sends your hero to one of 3 locations, there's a villain challenge block which will put your hero will go up against one of the comic villains, and then there are the yellow blocks, which control a wall that goes around the map. This is the incentive to keep moving, as if it comes in contact with any of your heroes, it can knock your hero off the map. If this happens to all of them, it's game over.

When landing on a blue block, the location you're sent to varies by place, number of villains, and transportation style. What this means is that, if you are a hero such as Iron Man who can fly, you will be flying through certain levels and using your armor's powers to attack enemies. However, if you are land bound, much like Captain America, running will be your main mode of transportation.

The gameplay moves a lot like a rail shooter in that you are not able to roam around yourself; the camera will move for you. There are a few select moves you will use in order to defeat enemies; some are for dodging some are for fighting. Also, you are not required to learn any skills as the game tells you what to do each and every time you need to do anything. So if a fireball is coming at you, the game will show you how to react well in advance so you do not need to think about it. With the villain challenges, things are a bit harder since you will have to react much more quickly and if you lose, your hero will be sent to jail - something which you can only get out of if your friends are thoughtful enough to attack your cell for awhile instead of attacking the huge orb.

The problem is, that there are only around 5 different movements for you to do, and all of the levels are very short and very familiar. Once you've played one level, you've essentially played them all, which means that ultimately, you've experienced the entire game within about 2 minutes of starting it.

One of the game's more interesting features is that it can be played in 3-D. There are 5 masks with 3-D capability each with a different hero featured. These masks are a lot like the classic 3-D masks where the lenses are two different colors. These are not necessarily for those who have weak stomachs as playing games in this type of 3-D environment is likely to make you nauseas. You do have the option to turn it off which kind of makes its incorporation somewhat pointless and this is probably what most people will do after the novelty wears off - which will probably happen around the same time as the novelty of the entire game wears off.

As you make your way around the board, boredom will onset rather quickly and you'll pray for the game to end, which usually happens after around 20 minutes. Upon completing your first few games, you'll unlock some new maps, but it doesn't change anything. There's also the option to play through the levels independently in a competitive way, which has its own flaws off the bat. You don't play the same levels as your opponents and the levels it picks don't necessarily have the same score. In other words, no matter what you do, it might be impossible for you to win.

Final Thoughts

Marvel Super Heroes 3D is a complete and utter disappointment. The gameplay does not offer anything new nor does it offer anything challenging and the entire game can be experienced in around 2 minutes. Sure the 3-D element sounds exciting at first, but when faced with a nauseas stomach, it gets to be a nuisance rather than offer anything exciting. The stages are all extremely simple to the point where they become redundant and since you don't have to remember any moves, it makes the game more into a chore than any sort of inviting gaming experience. If your kids have been naughty, this would be the perfect game to make them play as punishment.

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