Kung Fu Rabbit Review

By Andrew McDanell on July 22, 2013

Kung Fu Rabbit tells the story of an unknown alien blob-like race that invades earth and steals all the baby rabbits away. It's a horrible turn of events, but fortunately an unlikely hero in the form of a Kung Fu trained rabbit appears to save the day. Kung Fu Rabbit was originally released on the iOS as a second contender in the 2012 pocket game awards, this natively supported relaunching of the title on the PlayStation Vita seeks to relive that glory.

Kung Fu Rabbit is a simple enough concept. You control a rabbit that is quite skilled in leaping from platform to platform, as well as wall to wall. Traversing from object to object feels natural enough to control in tough environments and fans of the previous versions will be happy to know that the Vita version uses the analog controls flawlessly.

Despite the strength of this transition, there are some problems that arise when controlling your agile hero. Jumping is floaty and takes quite some time to perfect. Also while grounded, his stepping can often feel icy and slipping off edges can prove frustrating. However these aspects never make the game feel broken, but rather take some time to adapt to. It's also to be expected, given the transition.

Enemies in Kung Fu Rabbit take many forms. Some as standard foot soldiers, flying birds, floating ghosts, and goo spitting turrets. Each of these enemies feature a weak spot indicated by a blue dot. Bumping into an enemy in this location causes the hero to attack with a fatal blow. This adds an increased element of challenge in manoeuvring, especially when traversing other deadly obstacles at the same time.

If players find this to be over challenging, a special item can be bought and equipped that will allow enemies to be instantly killed from any direction. It's sort of an easy mode option.

Visually, Kung Fu Rabbit is very colorful. Taking on a cartoonish look that is pleasing to the eye and the only visual issue arise in the contrast of certain areas. With enemies and certain obstacles being black, there are areas that can leave you unable to see danger if you're not playing in a dark room. It's a bit of a nit-pick, but when transitioning over games from the iOS platform, these things need to be taken more into consideration. It means that even in moderately lit areas, the game is still difficult to play.

The sound effects are nothing to note, but at times can add a very silly element. Hearing your character cheer at the end of a level can add to the relief of victory. The music on the other hand is rather undesirable. Looping musical notes can prove to be quite annoying, especially when dealing with a difficult and time consuming challenge.

While a small game, Kung Fu Rabbit features 80 small levels divided into 4 worlds. Each will challenge players in many different ways. From learning patterns, avoiding enemies, or racing to the goal. Ultimately, it's not going to offer that much of a challenge though. For moderately skilled players, the experience will last no more than about 4-5 hours, and that's for everything. Most of the tasks don't require that much in the way of skills.

Final Thoughts

In the end, Kung Fu Rabbit is yet another 2D platformer with a different package. While it does little to innovate, what it does provide is an entertaining and well designed platformer. It just doesn't do much to stand out from the crowd. And while many will find the bite-sized levels easy to swallow, others might be turned away by some of the game's mechanics.

Solid Platforming Challenges
Colorful Visual Style
Portable Bite Sized Levels
Lacks Any Innovation To Platforming
Icy Walking Can Cause Frustration
Looping Music Is Repetitive
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