Metal Gear Rising: Revengeance - Blade Wolf Review

By Stew Chyou on June 1, 2013

A robot dog is always cool in concept, but actually playing as one is a whole different story. Such is the case of Blade Wolf. The Desperado dog turned Raiden's Rush to Megaman recants his story to Sunny of his time as LQ-84i. This involved being made to complete VR missions to prove his worth, enduring Mistral's demeaning treatment, and his brief moment of escape to chase his freedom before his imminent capture and reformat.

Compared to Raiden's and Sam's, Blade Wolf's campaign is much more difficult. While his lack of height may be immediately presumed to be his greatest advantage, the cyber pooch is actually the widest playable character making him an easy target versus all. Additionally, Blade Wolf's attacks are much more awkward as he is unable to chain together his light combos into heavy attack unless done airborne, making the above ground range more preferable for engagement. Many of his attacks also come with odd recovery, thus half the time you may find yourself unwittingly opening yourself up to attacks after completing strings.

Blade Wolf also seems to take the most damage amongst the three protagonists, but this is probably due to the fact that the enemies of his campaign carry much weight, making dagger throwing a pointless feature. Searching high and low for Zandatsu boxes to upgrade health and cel capacity is a must. Additionally, due to his quadruped shape, parrying is much more hit or miss. The same can be said about his Zandatsu, as his chainsaw is on the tip of his elongated tale which gives off a whipping motion instead of steadied sword slashes. Naturally, because his tail has some length, you can Zandatsu enemies from a great distance.

On the plus side, Blade Wolf's adventure comes with his own exclusive boss, Khamsin the Desert Storm and a new jamming track. The battle may not come with the challenge factor of other epic battles waged by the ninja and the samurai, but the end result is a gratifying finish.

Altogether however, Blade Wolf's campaign is much shorter than Sam's - easily completed in under forty minutes, much less if you're hardcore. That means for those that, at first, wish to master the DLC, but feeling ambivalent about having to start off on Easy Mode, there's not a whole lot to cover to achieve a solid sense of fulfillment which easily quells any stress for better performance.

Final Thoughts

If you thought it couldn't get any shorter, Blade Wolf's tale certainly proves otherwise and justifies the initial skepticism. DLC involving a robot dog should've been made as a title where one can play as Raiden or any humanoid character while the dog unit would saddle up as an assist in battle for a unique experience. Or, if we had to play as a mechanized mutt, it would've been nice to play as Blade Wolf during the parts of Raiden's story when the dog had gone off by itself in his reconstructed look. A new boss is introduced, but the journey's bite-sized stature makes it entirely forgettable and it hardly justifies having to pay any sort of money for something that could've been done without.

You get to play as Blade Wolf
Exclusive boss fight
More Mistral
A lot shorter than Jetstream
Awkward combat
Adds zero sustenance to the whole picture
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