The Consequence represents the second part in a two-part downloadable content expansion for The Evil Within. If you're interested in hearing our views on The Assignment, please check out our full review. For The Consequence, we re-join Juli Kidman for a full discovery of her role in the overall story. It's worth noting that this review is going to be quite succinct as there are numerous similarities between this instalment and The Assignment. Instead of trading over old ground, we will try to focus on elements that help this piece of DLC stand out.
As expected, gameplay is pretty much the same as found in the first part. However, there are a couple of exceptions. Gunplay is more prevalent this time around and a new weapon is introduced to help change the dynamic. During these parts, the combat feels as though it has been tightened up compared to the min game, though this could be due to not requiring skill points to upgrade weapons. Thus, the accuracy, recoil and impact of weapons used is much more towards the end game side of things, however, despite the addition of it, sections including combat are rather short.
In actuality this second part feels a lot shorter on the whole. It will take just over 2 hours to finish and predominantly this is due to witnessing snippets of information portrayed through remnants of events as ghostly conversations of the past. Some of the story elements that were unclear before are explained, but there's not too much new to discover that hasn't been theorized or explained through previous documents found in the game.
Having said that, the game does offer some closure to the story in general, but at the same time it ends up adding an even bigger cliff hanger than the main story did. Clarification for the end events witnessed within the core experience is definitely there, but The Consequence opens up a few other questions, particularly around Sebastian's family. While slightly annoying, it does at least open up the potential for the Evil Within 2, which is something very much worth exploring.
In addition to the fleeting combat sections, there's also a brief inclusion of a different lighting device through the use of chemical lights. This can be thrown into barely illuminated areas of the environment, but other than that, daylight plays a much more prominent role. There are some interesting set pieces and encounters and some rather pleasing "˜boss' battles too, but they are nothing to really shout about. From a story perspective, hidden files and notes return for players to discover a little bit more information.
Beyond that it's clear that this is meant to be played alongside the first part. The two shouldn't be played separately and for that reason it's somewhat strange that the two were released independently.
If you were looking for a bit more clarity on aspects of the story that were more discreet in the core campaign, then this certainly as a whole makes the experience more full. The different approach to the gameplay is also welcome for fans of the game itself. However, as a standalone part, despite more combat, The Consequence loses some of the aspect of fear. The lighting system doesn't introduce anything unexpected this time and the elements of sound design also feel far more dumbed down "“ it just doesn't create the same level of shock factor.
|Brief combat sections are entertaining.|
|Gunplay feels more refined.|
|Clarification on aspects within the core story.|
|Less impactful than The Assignment.|
|Sound design isn't up to par.|
|Rounds things out, but introduces another cliffhanger.|